- Oct 22 Tue 2024 09:44
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Increase OpenCV speed by 2x with Python and Multithreading | Tutorial
- Oct 17 Thu 2024 07:54
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ArUco marker Detection
Basic-Augmented-reality-course-opencv
- Nov 27 Mon 2023 11:10
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Open Source Motion Capture for Autonomous Drones
室內無人機結合3D空間定位及追蹤
- Nov 18 Sat 2023 09:06
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ffmpeg轉檔
查詢影片FPS(frames per second)
(base) C:\ffmpeg>ffmpeg -i cam1.avi 2>&1 | findstr "fps"
調整影片FPS = 5.99
(base) C:\ffmpeg>ffmpeg -i cam1.avi 2>&1 | findstr "fps"
調整影片FPS = 5.99
- Aug 12 Fri 2022 10:49
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安裝darknet yolov4
- Aug 12 Fri 2022 09:57
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安裝OpenCV 4.6.0 + OpenCV contrib
- Jun 08 Wed 2022 10:02
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Case study

FFT spectrum amplitude using median filters with different kernel sizes
ex13_socre_median_filters.py
FFT spectrum amplitude using different filters, including median filter, moving average filter, and Laplacian filter.
- May 27 Fri 2022 09:21
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Unity is not as hard as I thought before

Unity is not as hard as I thought, although I am a newbie in this field. I believe my little step leads me to the future. After a day of playing in the Unity world for the first time. I felt great when I finished a small project. In this project, I tried to integrate EmguCV, which is a wrapped OpenCV for .net framework, into the Unity C# program and did a simple face detection. Each face's location represents an NBA player's position. For example, Stephen Curry is corresponding to face #0, Lebron James is face #1, and Ja Morant is face #2. As the video plays, all the NBA players can move to the locations according to their face numbers.
It's so fun for the beginner, isn't it?
- Mar 26 Sat 2022 20:45
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Camera Calibrartion
1. Camera calibration with square chessboard
2. Real Time pose estimation of a textured object
- Nov 30 Tue 2021 19:52
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How to import OpenCV module into Android Studio Correctly?
- Sep 01 Tue 2020 12:24
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OpenVino with Intel Neural Compute Stick 2



